Friday, March 6, 2015

Windows 93 is finally done and ready to crash for you

windows_93_boot

What would have happened if Microsoft didn’t skip straight from Windows 3.x to Windows 95? Apparently, Windows 93.

Late last night, French digital artists Jankenpopp and Zombectro announced on Reddit that the “operating system” Windows 93 is finally complete. First teased in October 2014, this browser-based creation brings together the unstableness of early Windows versions with the hilarity of the Internet.

While you will suddenly find yourself double clicking a lot, it should be noted that Windows 93 does work surprisingly well on mobile devices. After the PlayStation bootup sound plays to let you know you’ve logged in, you’ll be quickly taken to the desktop:

windows_93_desktop

It won’t be long, however, before you’re taken to the not-so centered blue screen of death (BSOD) error:

windows_93_bsod

Windows 93 perfectly blends together apps that actually work surprisingly well with apps that never ever work. It’s not even clear from the names (Piskel is almost better than Paint, while Zkype doesn’t function at all) what exactly you should expect.

Windows 93 features a long list of goodies to check out, as it comes preloaded with various folders, files, and images. In case you’re wondering, yes, there is porn.

There is a lot to play around with, though you should be warned that this isn’t just a visual masterpiece: your ears will be inundated as well. Windows 93 has a lot of functionality too, including interesting tools and games, but mainly these are jokes layered on top of more jokes.

As you’re calmly exploring the OS, you will sometimes find that out of nowhere, it suddenly crashes. Just like the old days!

If all of this isn’t enough for you, read about Windows 93 over at Uncyclopedia, the content-free encyclopedia.

To be honest, we’re a little sad Windows 93 can’t be installed on a PC. There is, however, a virtual PC function that lets you run Windows 93 inside Windows 93.










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Mobile developers: We’re coming for you (in Seattle, Vancouver, Toronto, and MontrĂ©al)

BioShock gets touchscreen controls for its mobile port.
Gaming execs: Join 180 select leaders from King, Glu, Rovio, Unity, Facebook, and more to plan your path to global domination in 2015. GamesBeat Summit is invite-only -- apply here. Ticket prices increase on March 6!

The industry now has more than 30 billion-dollar mobile-first or mobile-only companies. It’s the fastest-paced, most competitive, and quickest-growing section in history. The rewards are big, but the challenges are even bigger for mobile app developers and publishers.

We want to help.

flappy-bird1We’ve recently complete a four-part series on mobile: mobile user acquisition, mobile games monetization, mobile app analytics, and mobile marketing automation. We’ve surveyed thousands of mobile developers and publishers with over a billion MAU; we’ve studied 1.8 million apps for embedded SDKs and API calls; and we’ve compared what successful developers do differently than those who do not monetize well.

We’re planning to share that knowledge with you in our spring 2015 VB Roadshow.

Here’s the itinerary:

  • All events start at 4 p.m.
  • All events include drinks and food.
  • I or another VB Insight analyst will share the results of our research at each event.
  • We’ll also have local guest speakers.
  • And then we’ll eat and drink some more.

And here are our cities:

The best part? All of our roadshow events are completely free (thanks to our sponsor, AdColony).

That means we have extremely limited space — we won’t be permitting more than 250 developers and publishers into each venue. And that means you need to apply to attend.

If you want to grow in mobile, you need to know how to acquire users and players as inexpensively as possible. You need to understand which monetization strategies work best, and which just annoy and frustrate your users. You also need to understand which analytics solutions are most likely to help you improve your apps. And finally, you want to connect to your users at one-to-one scale, enabled by technology, to deepen engagement and increase revenue.

We’ll be talking about all these components of being successful in mobile. Don’t miss it!


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The Apple Watch’s battery could last a lot longer than we thought

Apple Watch
Gaming execs: Join 180 select leaders from King, Glu, Rovio, Unity, Facebook, and more to plan your path to global domination in 2015. GamesBeat Summit is invite-only -- apply here. Ticket prices increase on March 6!

A new report claims Apple has managed to significantly improve the battery life of its soon-to-launch smartwatch.

The Apple Watch was previously rumored to withstand just 2.5 hours of heavy use, 3.5 hours of “standard” use, and less than three days of low-power use. Now, 9to5 Mac’s sources say the gadget “should be able to handle 5 hours of heavy application usage, and won’t run out of battery during a typical day of mixed active and passive use.” 9to5’s Mark Gurman, however, cautions that the device will need to be charged daily — a downside when compared to Pebble‘s multi-day battery.

Apple apparently “limited” certain features of the watch to offer better battery life. For more details on these reported compromises, head here.

It’s worth reiterating that none of the details above have been verified by VentureBeat or Apple — they won’t be official until Apple’s Watch unveiling this Monday. Stay tuned.


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GamesBeat weekly roundup: GDC 2015, Valve’s Vive, and Rock Band 4

HTC's take on Steam VR.
Gaming execs: Join 180 select leaders from King, Glu, Rovio, Unity, Facebook, and more to plan your path to global domination in 2015. GamesBeat Summit is invite-only -- apply here. Ticket prices increase on March 6 Pacific!

Welcome to another GamesBeat weekly roundup! The Game Developers Conference has kept up plenty busy, as you can see below. Elsewhere, Metal Gear Solid V has a release date, and PlayStation 4 sales pass 20 million.

Happy reading, and have a great weekend!


GDC 2015


Pieces of flair


Rock Band 4

Above: Rock Band 4 is coming.

Image Credit: Harmonix

News


Mobile and social


A Vengevine from Magic: The Gathering.

Above: A Vengevine from Magic: The Gathering.

Image Credit: Wizards of the Coast

Previews and interviews


Reviews










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Pinterest’s first full-year transparency report reveals 41 government data requests on 58 accounts

pinterest_tablet

Pinterest just released its first full-year transparency report.

In 2014, the digital pinboard site received 39 requests for information about 54 accounts in the U.S., Canada, and Australia. Both Canada and Australia filed one request each last year — none of which yielded any information from Pinterest.

Last year, Pinterest reported receiving seven warrants, five subpoenas, one civil subpoena, and no other requests for 13 user accounts, from July to December 2013. Though last year was only a half-year report, the jump in requests may seem significant. But, in reality, Pinterest’s transparency report is very similar to that of social sharing site Reddit.

In 2014, Pinterest received 29 subpoenas. Most were grand jury subpoenas, eight were court subpoenas, and the remaining seven were administrative. There were also 10 warrants.

State and local officials made 26 requests, while 13 requests were initiated at the federal level.

Of the 39 U.S. requests, Pinterest provided account information about 32 users to law enforcement officials. The company was largely able to communicate to users about the requests; however, in 16 instance they could not.

Overall, it’s a fairly boring transparency report with really low request numbers. But it paints a better picture of what kind of government requests come to Pinterest than its 2013 half-year report.

More information:

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